Display Name = "Grand Noah Castle 2F"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 581, 39, 18, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 581, 39, 18, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 581, 39, 18, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    Wait([30])
    ShowPicture([5, "80_alice_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Somehow, we've managed to welcome the residents into the castle."])
    ShowText(["However, we can't let this situation last long――"])
    ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["The enemy has not yet launched a full-scale siege..."])
    ShowText(["If a full-scale attack begins, it probably won't last three days."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["If there are limits to our defense..."])
    ShowText(["We must fundamentally do something about Black Alice's army."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["That strategy is still not in sight..."])
    ShowText(["For now, we have no choice but to respond to the immediate threats."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["We have dealt with this kind of attack several times before."])
    ShowText(["We have managed to get through by eliminating the root cause――"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["But this time, it's going to be difficult."])
    ShowText(["We don't even know where the main Black Alice is――"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["She's probably not in the Angelic Dominion or in the singularity world, but in the chaos."])
    ShowText(["Capturing her location and getting there is extremely difficult."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["On top of that, I don't think we can easily defeat that Black Alice..."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Even if we do manage to defeat her, will the other Black Alices retreat?"])
    ShowText(["There's a very high possibility they will continue to rampage even without their leader..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It's truly a perplexing situation."])
    ShowText(["How should we deal with the army of Black Alice――"])
    ErasePicture([5])
    SetMoveRoute([13, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([14, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([11, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    SetMoveRoute([12, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    ShowPicture([5, "80_nero_st01b", 0, 0, -150, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_neris_st01b", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -150, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>"])
    ShowText(["It seems the evacuees in the castle have settled down quite a bit."])
    ShowText(["For now, we have enough medical supplies and food."])
    ShowTextAttributes(["neris_fc1", 0, 0, 2])
    ShowText(["\\n<Neris>"])
    ShowText(["As expected, angels are quite thorough, aren't they?"])
    ShowText(["It seems we have a lot of emergency supplies as well."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["...That's a relief."])
    ShowText(["You've helped us quite a lot as well."])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>"])
    ShowText(["No, it's only natural to help the suffering people."])
    ShowText(["...However, this will be the last time we meet you."])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["What do you mean... what is this about?"])
    ShowTextAttributes(["neris_fc1", 0, 0, 2])
    ShowText(["\\n<Neris>"])
    ShowText(["From now on, we will head towards the center of chaos."])
    ShowText(["To the largest Tartarus in the singularity world..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["That's the central Tartarus of our world, right?"])
    ShowText(["What on earth is there...?"])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>"])
    ShowText(["We have dealt with the ever-expanding chaos until now..."])
    ShowText(["But every strategy has ended in failure."])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>"])
    ShowText(["The chaos grows stronger the more its history diverges from the true history."])
    ShowText(["Therefore, we must align the flow of history with the true history."])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>"])
    ShowText(["However, if we do that..."])
    ShowText(["Ultimately, it will lead us down the same path as the collapse of the true history."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["It's a medicine for prolonging life, but if you keep taking it, it will lead to death..."])
    ShowText(["This situation is just like that."])
    ShowPicture([6, "80_neris_st03b", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris>"])
    ShowText(["We also worked hard flying around the world, you know?"])
    ShowText(["In the end, at this rate, we can't suppress the chaos."])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>"])
    ShowText(["As for the central Tartarus we are heading to..."])
    ShowText(["To put it simply, we don't know what is there."])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>"])
    ShowText(["That place is the center of chaos, and"])
    ShowText(["a massive amount of chaotic energy is stored there."])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>"])
    ShowText(["If we go there, we might find some new strategy—"])
    ShowText(["That's what we are thinking."])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris>"])
    ShowText(["In short, we won't know until we try..."])
    ShowText(["We're already at a point where we have no choice."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["How uncertain..."])
    ShowText(["And isn't it extremely dangerous?"])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>"])
    ShowText(["Of course, since it's the center of chaos..."])
    ShowText(["A large amount of apoptosis will likely block our way."])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris>"])
    ShowText(["But if we continue like this, destruction is certain."])
    ShowText(["Even if it's uncertain, we have to do something."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["The goal of wanting to prevent destruction is the same."])
    ShowText(["We would like to help, but..."])
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue1\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>"])
    ShowText(["You chose to carry out the plan of the Dark Goddess's unification, right?"])
    ShowText(["We have ended up walking a different path..."])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>"])
    ShowText(["Therefore, we have no obligation to accompany you on our reckless adventure."])
    ShowText(["You should proceed on your own path."])
    ShowTextAttributes(["neris_fc1", 0, 0, 2])
    ShowText(["\\n<Neris>"])
    ShowText(["That's why this will be our last meeting!"])
    ShowText(["If all goes well, all problems will be resolved, and we won't have any use for this world—"])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>"])
    ShowText(["...If we fail, we won't have any lives left."])
    ShowText(["Therefore, there is no reason for us to meet again."])
    ShowTextAttributes(["alice_fc1", 4, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["……………………"])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["I want to ask one thing."])
    ShowText(["You say you will walk a different path than us."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["What is your political doctrine?"])
    ShowText(["Is it survival of the fittest under freedom? Or management under equality?"])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris>"])
    ShowText(["Um... isn't it somewhere in the middle?"])
    ShowTextAttributes(["alice_fc1", 7, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["M-middle?"])
    ShowPicture([6, "80_neris_st01b", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["neris_fc1", 0, 0, 2])
    ShowText(["\\n<Neris>"])
    ShowText(["Why does it have to lean extremely to one side?"])
    ShowText(["Isn't it better to take the delicious parts from both sides in the middle?"])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>"])
    ShowText(["I agree with Neris as well."])
    ShowText(["'Moderation' is an important concept in Eastern political thought."])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>"])
    ShowText(["Without leaning towards either laissez-faire or management, it is flexible, so to speak—"])
    ShowTextAttributes(["neris_fc1", 0, 0, 2])
    ShowText(["\\n<Neris>"])
    ShowText(["That's enough, big brother..."])
    ShowText(["Can't we just drop that logical reasoning?"])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>"])
    ShowText(["It's because you're careless and sloppy..."])
    ShowText(["As an assistant, I have no choice but to be logical."])
    ShowTextAttributes(["alice_fc2", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Hehe... the middle, that's an interesting thing to say!"])
    ShowText(["Haha, indeed, that's a very reasonable opinion!"])
    ShowTextAttributes(["neris_fc1", 0, 0, 2])
    ShowText(["\\n<Neris>"])
    ShowText(["Both I and my brother were born with the qualities of both the holy and the monsteric..."])
    ShowText(["Therefore, we are, so to speak, beings in the middle of the holy and monsteric."])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>"])
    ShowText(["That's why we can act as a bridge between both the holy and the monsteric..."])
    ShowText(["That's what I believe."])
    ShowTextAttributes(["alice_fc1", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Hmm, that's a wonderful way of thinking."])
    ShowText(["If it's you two, you will surely govern the world correctly..."])
    ShowPicture([6, "80_neris_st02b", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["neris_fc1", 1, 0, 2])
    ShowText(["\\n<Neris>"])
    ShowText(["I've been praised...♪"])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>"])
    ShowText(["Well then, we shall take our leave..."])
    ShowText(["But before that, let's return this sword."])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeWeapons([4112, 0, 0, 1, false])
    ConditionalBranch([4, 382, 0])
      ShowTextAttributes(["morrigan_fc1", 6, 0, 2])
      ShowText(["\\n<Morrigan>"])
      ShowText(["Whoa, gross... What is this sword..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["alice_fc2", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Is this... what you were holding!?"])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>"])
    ShowText(["Yes... I temporarily held onto it."])
    ShowText(["That sword is far too dangerous."])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>"])
    ShowText(["The Luka of the true history drew out the power of that sword beyond its limits--"])
    ShowText(["and almost had his body consumed by holy essence."])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>"])
    ShowText(["He was saved just in time by Ilias..."])
    ShowText(["But since that's not possible in this world, I held onto it."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Ilias did something like that...?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Is it really such a dangerous sword...?"])
    ShowText(["Then I must be careful when using it."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It feels like this sword resonates with the power inside me."])
    ShowText(["Binding together, and rising--with some kind of catastrophic power."])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>"])
    ShowText(["Well then... we will take our leave now."])
    ShowText(["May you all have good fortune in battle."])
    ShowTextAttributes(["neris_fc1", 0, 0, 2])
    ShowText(["\\n<Neris>"])
    ShowText(["Take care, Papa~♪"])
    ErasePicture([5])
    ErasePicture([6])
    Wait([60])
    SetMoveRoute([12, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    SetMoveRoute([11, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Nero, I want to ask you something..."])
    ShowText(["Does Neris... resent her mother?"])
    SetMoveRoute([11, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ShowTextAttributes(["nero_fc1", 1, 0, 2])
    ShowText(["\\n<Nero>"])
    ShowText(["She's just a bit envious."])
    ShowText(["She believes her mother is monopolizing her father..."])
    ShowTextAttributes(["nero_fc1", 1, 0, 2])
    ShowText(["\\n<Nero>"])
    ShowText(["In the end, she is just depending on her mother."])
    ShowText(["On the surface, she rebels, but she respects her mother..."])
    ShowTextAttributes(["alice_fc1", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["I see... then that's good to hear."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["...Wait a moment."])
    ShowText(["In the end, what exactly are you two...?"])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["...Do not ask, Luka."])
    ShowText(["I have long since figured it out."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Huh...?"])
    ShowTextAttributes(["nero_fc1", 1, 0, 2])
    ShowText(["\\n<Nero>"])
    ShowText(["You see right through me, don't you?"])
    ShowText(["Then take care... Father, Mother."])
    SetMoveRoute([11, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["And so, the two departed--"])
    Wait([60])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Father? Mother...?"])
    ShowText(["What in the world is going on..."])
    SetMoveRoute([13, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    SetMoveRoute([14, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Alice must have realized her true identity, right?"])
    ShowText(["Hey, can you explain it to me..."])
    ShowPicture([5, "80_alice_st04", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["alice_fc1", 2, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Hmph... think for yourself..."])
    ShowTextAttributes(["sonia_fc1", 2, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["But in the end, they were on our side and were kind people, weren't they?"])
    ShowText(["They were so desperate to save the residents..."])
    ShowPicture([5, "80_alice_st02", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["alice_fc1", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Ah... I truly feel proud."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["??????"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I don't really understand anything, but it seems she has no intention of explaining."])
    ShowText(["Anyway, thus the two of them set off for the Central Tartarus――"])
    Wait([60])
    FadeoutBGM([1])
    FadeoutScreen([])
    Wait([30])
    ErasePicture([5])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["And to conclude――"])
    ShowText(["As Nero said, we never met that brother and sister again."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Nevertheless, chaos continues to spread with increasing force."])
    ShowText(["In other words, that brother and sister have failed――"])
    Wait([60])
    ControlVariables([1155, 1155, 0, 0, 12])
    ControlVariables([1141, 1141, 0, 0, 59])
    ControlSwitches([31, 31, 1])
    TransferPlayer([0, 193, 328, 186, 2, 2])
    ChangeTransparency([1])
    FadeinScreen([])
    Script(["gain_medal(97)"])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Grand Noah is in a situation that allows no distraction..."])
    ShowText(["For now, the residents are not exposed to direct threats."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["As long as we can hold out... but still."])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Now, next we are going to rescue Sabasa."])
    ShowText(["Lilith and the others are holding on for now, but how long will they last..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["In any case, we have no choice but to hurry...!"])
    ConditionalBranch([4, 394, 0])
      ShowTextAttributes(["astaroth_fc1", 2, 0, 2])
      ShowText(["\\n<Astaroth>"])
      ShowText(["Since it's Sister Lilith, we probably don't need to worry for a while..."])
      ShowText(["Even so, we have to get to the reinforcements quickly."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 382, 0])
      ShowTextAttributes(["morrigan_fc1", 3, 0, 2])
      ShowText(["\\n<Morrigan>"])
      ShowText(["Wait for me, sister... I'm coming to help you soon!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The army of Black Alice is also advancing into Sabasa."])
    ShowText(["No matter what, we must protect the citizens――"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ConditionalBranch([1, 1141, 0, 59, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Warrior of the Group>"])
      ShowText(["Lilith is effectively in charge of governing Grand Noah as well."])
      ShowText(["That person is truly amazing..."])
      ConditionalBranch([4, 382, 0])
        ShowTextAttributes(["morrigan_fc1", 4, 0, 2])
        ShowText(["\\n<Morrigan>"])
        ShowText(["Hehe! My sister can do anything!!"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1141, 0, 60, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Warrior of the Group>"])
      ShowText(["Right now, Elka is managing the politics of Sabasa and Grand Noah."])
      ShowText(["It's thanks to the support of various people, but what impressive skills..."])
      ConditionalBranch([4, 520, 0])
        ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
        ShowText(["\\n<Lazarus>"])
        ShowText(["She is capable."])
        ShowText(["But she won't move unless you kick her butt..."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ConditionalBranch([1, 1141, 0, 59, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Warrior of the Group>"])
      ShowText(["The scent of Lilith-sama lingers on the throne..."])
      ShowText(["Ah, my heart is disturbed..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1141, 0, 60, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Warrior of the Group>"])
      ShowText(["The scent of Lilith-sama left on the throne is fading..."])
      ShowText(["Ah... Lilith-sama..."])
      ConditionalBranch([4, 395, 0])
        ShowTextAttributes(["lilith2_fc1", 4, 0, 2])
        ShowText(["\\n<Lilith>"])
        ShowText(["It's not that I brainwashed you..."])
        ShowText(["It seems you inhaled my scent up close."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ConditionalBranch([1, 1141, 0, 59, 2])
      ShowTextAttributes(["gran_centa_fc1", 0, 0, 2])
      ShowText(["\\n<Grand Centaur>"])
      ShowText(["We took this castle in cooperation with the human rebel army."])
      ShowText(["For now, humans and monsters are getting along well..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1141, 0, 60, 1])
      ShowTextAttributes(["gran_centa_fc1", 0, 0, 2])
      ShowText(["\\n<Grand Centaur>"])
      ShowText(["Ironically, due to the attack from Black Alice..."])
      ShowText(["It seems that the soldiers of monsters and humans, as well as the residents, have become strongly bonded."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ConditionalBranch([1, 1141, 0, 59, 2])
      ShowTextAttributes(["gran_centa_fc1", 0, 0, 2])
      ShowText(["\\n<Grand Centaur>"])
      ShowText(["I first saw Lilith-sama some time ago..."])
      ShowText(["Is that what it means to be a high-class monster of the monster world...?"])
      ConditionalBranch([4, 382, 0])
        ShowTextAttributes(["morrigan_fc1", 4, 0, 2])
        ShowText(["\\n<Morrigan>"])
        ShowText(["Hehe! My sister is amazing, right!!"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1141, 0, 60, 1])
      ShowTextAttributes(["gran_centa_fc1", 0, 0, 2])
      ShowText(["\\n<Grand Centaur>"])
      ShowText(["Is it not possible to expect reinforcements from the monster world as well...?"])
      ShowText(["It is also limited for us to maintain the occupied territory alone."])
      ConditionalBranch([4, 394, 0])
        ShowTextAttributes(["astaroth_fc1", 3, 0, 2])
        ShowText(["\\n<Astaroth>"])
        ShowText(["Unfortunately, we can't allocate troops to maintain the occupation."])
        ShowText(["All the forces of the monster world are planned to be deployed for the decisive battle with the goddess..."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ConditionalBranch([1, 1141, 0, 59, 2])
      ShowTextAttributes(["gran_centa_fc1", 0, 0, 2])
      ShowText(["\\n<Grand Centaur>"])
      ShowText(["Most of the Monster Lord's army is not good at stiff seats..."])
      ShowText(["Few monsters come to this audience chamber."])
      ShowTextAttributes(["gran_centa_fc1", 0, 0, 2])
      ShowText(["\\n<Grand Centaur>"])
      ShowText(["Many monsters were wandering just a little while ago."])
      ShowText(["Soon, they will get used to formal occasions as well."])
      ConditionalBranch([4, 776, 0])
        ShowTextAttributes(["dragonp_fc2", 2, 0, 2])
        ShowText(["\\n<Grandpapi>"])
        ShowText(["I also find strict situations quite challenging..."])
        ShowText(["But I must get used to it."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1141, 0, 60, 1])
      ShowTextAttributes(["gran_centa_fc1", 0, 0, 2])
      ShowText(["\\n<Grand Centaur>"])
      ShowText(["It is a problem that there is no one sitting on the throne."])
      ShowText(["Is there no one suitable to be sent from the Monster Lord's army...?"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ConditionalBranch([1, 1141, 0, 59, 2])
      ShowTextAttributes(["scylla_s_fc1", 0, 0, 2])
      ShowText(["\\n<Scylla Servant>"])
      ShowText(["Lilith-sama is busy and has no time to settle down..."])
      ShowText(["At least, I will keep the room clean."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1141, 0, 60, 1])
      ShowTextAttributes(["scylla_s_fc1", 0, 0, 2])
      ShowText(["\\n<Scylla Servant>"])
      ShowText(["Lilith-sama is said to be fighting at the front lines for a while..."])
      ShowText(["Who will use this room next, I wonder?"])
      ConditionalBranch([4, 382, 0])
        ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
        ShowText(["\\n<Morrigan>"])
        ShowText(["Could it be me!?"])
        ShowTextAttributes(["astaroth_fc1", 4, 0, 2])
        ShowText(["\\n<Astaroth>"])
        ShowText(["Stop it, or the country will fall apart."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([2636, 2636, 0])
    ChangeWeapons([118, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([2637, 2637, 0])
    ChangeWeapons([329, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([2638, 2638, 0])
    ChangeArmor([591, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])
